the atlas
The Atlas of Indithar
One continent, shaped like a wound. Four powers hold it, none of them made it, and the land between their borders belongs to nobody who has survived claiming it.

the high range · no road, no claim
The Winter Above
Above the Preserved Lands the range climbs past any use. Nothing is grazed there, nothing is mined, nothing is…
the north · held behind barriers
The Preserved Lands
What the world used to look like — kept, rather than living. The Luminous Choir walled away pockets of the old world…
the east · inhabited, not owned
The Hollow Marches
Poisoned without being dead. Overgrown without being wild. The Hollow Court came east after the world broke and moved…
the south marches · do not enter
The Veldris Wastes
The only warning the Hollow Court has ever issued to the rest of the world names this swampland.
the south · under the warlock-lords
The Crimson Reach
Broken stone, cliffs cut at wrong angles, forests still alive and no longer right.
the west · the human kingdoms
The Iron Frontier
The most habitable land on the continent, which is not the same as safe.
where the oath was sworn
The Iron Hold
In the year 312 after the Hollowfall, the surviving human kingdoms gathered here and swore the oath that binds them…
the center · claimed by none
The Wasteland
The land around the broken heart of the continent is not sealed, and not forbidden.
grave-ground of a golden age
The Fallen Castle
The seat of the kingdom that broke the world. Its libraries held more than any living people now knows; its inner halls…
a river that does not bend
The Wound
It begins where the world broke and runs south to the sea, and it does not bend the way rivers bend.
a fishing village
Helmsdal
A half-moon of low stone houses on the western coast. Salt, smoked fish, kelp drying on wooden frames.